Methods of Iterating

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>1_23

Draft

  • P1
    • For this project, my starting point was the paper model template.
    • My intention was to remake this cat beginning from the unfolded paper layout.
    • However, I want to be clear that I did not design the template from scratch.
    • Instead, I worked with an existing paper model template and used it as a way to trace the process back into 3D, in order to understand how the form is constructed and translated.

  • P2
    • The first step was simplifying a high-resolution model into a low-poly version suitable for a paper model.
    • During this process, I encountered several problems.
    • First, I relied heavily on triangulation to preserve detail.
    • This works well in 3D software, but it fails when translated into paper, because it becomes unclear which direction the triangles should fold, and the UVs also start to distort.
    • On the other hand, when I tried to merge triangles into larger faces, twisted surfaces appeared.
    • These surfaces are acceptable in 3D space, but they cannot exist on flat paper.
    • So at this stage, I was constantly negotiating a conflict between preserving detail and maintaining unfoldable geometry.

  • P3
    • The second step was UV mapping.
    • At this stage, well…basically I admit that this mainly a technical issue

  • P4
    • Is there a threshold in our recognition of form?
    • The third step was unfolding the mesh into a paper template.
    • Some of the problems here were inherited from the first step, which resulted in too many UV islands.
    • But there was another issue as well: certain edge cuts made sense in a 3D view, but failed when translated into a flat, unfoldable plane.
    • This made it clear to me that structures that appear valid in 3D do not necessarily translate into feasible 2D paper models.
  • Video available

  • P5
    • Through this repeated process of errors and adjustments, technical problems gradually turned into conceptual questions.

  • P6
    • The first question concerns dimensionality.
    • When unfolding the model, I had to constrain my view to an orthographic projection in order to ensure a feasible paper template.
    • Under this condition, surfaces collapse into projected edges, creating a viewing state that is almost one-dimensional.
    • This reminded me of Flatland, and led me to ask:
    • Is dimension an inherent property of an object, or is it constructed through the observer’s viewpoint?
  • Video available

  • P7
    • The second question emerged during the re-topology process.
    • As the model was simplified and reorganized, there was a specific moment when I suddenly recognized it as a cat again.
  • Video available

  • P8
    • This made me wonder:
      Is there a threshold in our recognition of form?

I eventually made a Cat by using pattern available online BTW…


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